Monday, February 19
- In class:
- Brief history of video games:
- “Spacewar!” (1962)
- “Asteroids” (1979)
- “Centipede” (1980)
- “Adventure” (1980)
- “Dragon’s Lair” (1983)
- “Myst” (1993)
- “Lambda Blaster” (2022) by Sebastian Bartlett Hernández
- “Arteroids” (2001) by Jim Andrews
- “Going the Distance” (2023) by Lee Tusman
- Jason Nelson’s Flash Games on The Next
- Creative Work #1 Due
- Brief history of video games:
- Assignment:
- Play one of these games
- “Game, Game, Game, and Again Game” by Jason Nelson
- “i made this. you play this. we are enemies.” by Jason Nelson
- “Nothing You Have Done Deserves Such Praise” by Jason Nelson
- Write a reaction/response to your chosen game, the ideas Jason Nelson wants to communicate, and how the game mechanics help express these ideas.
- Play one of these games
Wednesday, February 21
In class:
- Procedural Rhetoric in Jason Nelson’s game poems
- Inkle Studios, Inklewriter, and Ink
- Creative Project #2
Assignment:
- Read/Play one of these works:
- “Living Will” by Mark C. Marino
- “First Draft of the Revolution” by Emily Short and Liza Daly
- “The Forever Labyrinth” by Google Arts and Culture
Friday, February 23
Asynchronous Class
- Read/Play one of these works:
- “Living Will” by Mark C. Marino
- “First Draft of the Revolution” by Emily Short and Liza Daly
- “The Forever Labyrinth” by Google Arts and Culture
- Write a 250 word post that discusses your chosen work, what the creator(s) are trying to express with it, and how the procedural rhetoric and overall game design contribute to what they’re trying to express.
- This post is due by Saturday morning.
- Play/explore a second work and respond to a classmate who wrote about it.
Assignment:
- Write a brief proposal of what you might want to create for Creative Project #2, specifying which platform you wish to use.